In between the 'How Do I Start The Train?' threads, there's evidence that community regulars are beginning to appreciate and enjoy the deep systems realism, uncompromising physics, and MP. Run 8 would benefit from a proper structured tutorial and in addition to Tehachapi maybe they should have included a shorter, flat route where noobs could cut their teeth on basic train handling before attempting to traverse the mountains.” Anyone coming straight from driving a Class 166 turbo in Railworks is going to be in for a massive shock. It is definitely a product for the hardcore simmer.
This should never have been put out in such a raw state and needed a couple of months extra to tidy things up, put a decent front end on it and write up some decent documentation. "I actually think Run 8 has great potential but it has tremendous wrinkles and strikes me as still being a work in progress. The first few pages of a 'First Impressions' thread are sprinkled with complaints about inadequate and inaccessible documentation, illogical key assignments, and underwhelming visuals.Īfter his first day on the footplate, British train sim veteran Vern 'Northern Warrior' Moorhouse shares his thoughts. Train Simulator 2012 (aka RailWorks 3), Trainz Simulator 12, BVE, and Microsoft Train Simulator/OpenRails have a new sibling! Run 8 Studios, an outfit formed by some very experienced MSTS and RW add-on creators, have just released a new high-realism rail sim focussed on the BNSF Mojave Subdivision and the GEVO-hauled freight trains that labour on it.Įarly reactions in the forum aren't especially encouraging.
Would the intensely tribal train sim community welcome the hatchling or nudge it from the nest? Installed in the Flare Path hide, a Nikon fieldscope and copy of Bill Oddie's Bumper Book of Avian Metaphors at my side, I set about finding out.
This week's eager egg exiter was Run 8, an indie railroad recreation short on variety but long on verisimilitude. It's always interesting watching a new sim peck its way into the light.